Monday 20 November 2017

Week 3

Week 3


This week has been a pretty big one.

I have implemented the 2 first levels of our game (designed by one of my teammate).

For that i have used java, box2d and libgdx because with this solution it's very easy to adapt the game for android.

I have beginned by creating block after block but i quickly realized that it's would be smarter to create functions for doing a whole line/column of block

For now we don't have a large variety of blocks, one sort for the wall/ground and for the obstacles i have implemented different sort of spikes and a first try of a wrecking ball. And we only have 2 kind of clones: the normal one and the bouncing one

I have decided to surround the levels with invisible spikes so the clones cannot exit the windows. I thought that maybe it would be a little frustrating but it's pretty fun

The bouncing clone is a bit of a problem because for now the bouncing part is static when he dies and we wish to make it affected by gravity, but if we do so he bounces everywhere.

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