Second week
The USP (unique selling point) of our game is that usually the death is the thing that you want to avoid at all cost. But in our game dying is a good thing, is it even the main tool to finish the levels!But if the death is not a punishment what is the punishment in our game? I think that we don't really have a punishment, but we are thinking about implementing stars such that you will have different grades based on the time or the number of clones you used
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