Friday 3 November 2017

First week

First week

Our final idea isn't the strategic space game anymore. The final project is a puzzle game.
The main idea is that when the hero dies, his body remains on the ground and a clone of the hero respawns at the beginning of the level. The particularity of our game is that you have to use your previous body in order to solve the level. You can choose different type of clone (exploding one, freezing one).

My work is to find the different types of clone that could be interesting and to think a bit about the levels

The clones

  • The basic : no special charateristic, can fill holes
  • The explosive: click on his body to make it explode. Can destroy some walls/project things
  • The freezing: when he dies his body turn in a new platform, for example on top on spike
  • The bouncing: when he dies his body turn into a trampoline. When you pass on it you have no choices but to jump
  • The magnet: his body attract you
  • The streching: when he dies his body extends into a longer platform
  • The portal: when two of this kind are dead, when you walk on the first body, teleport you on the second body. The main utility is checkpoints.
  • The IEM: click on it to turn off some devices during a limited time
  • The rocket: when he dies he dashes forward and explodes after a while. He can destroy things as well as clones
  • The warp: when he dies, he creates a slow area, where everything goes slower in it. No real advantages but more a help if you are stuck
  • The tank: He's body is taller and he needs two hits to die but he goes slower and his jumps are shorter. 

The difficulties

  • Hole (different size): can be fill with corps
  • Lava: if a body touches the lava, it is disintegrate
  • Spikes (on the floor or on the ceilling): if a freezing clone dies on it it's ok otherwise the body will fell
  • Button: if a corps lies on it, it will activate it
  • Control panel: can be disabled during a short laps of time by the IEM
  • Laser: disintegrate the corps if it touches it, can be disabled by the IEM
  • Turret or arrow laucher
  • Breakable wall
  • Fan
  • Moving platform

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